Almost no one really likes disco music. It is a very pragmatic genre where music is suitable for the situation when it attracts people to the dance floor. This requires among other things that it is not too ridiculous, although ridiculouness is inherent in disco.
Once I went into parapara dance class. Parapara is a Japanese club dance and the music is mainly Japanese disco music. Even the long-time dancers didn't express any liking towards disco music. At car they listened other kinds of Japanese music (for example Antic Cafe, a rock group). When they said that some song is their favourite, they meant that they like to dance the choreography for that song.
The only person I know who has expressed liking disco music is DJ Ozma, and as the initials tell he's a DJ and his job is to evaluate music based on its ability to attract people to the dance floor.
Lately, I've been going to group exercise classes at the gym. Some of them are dance classes. The movements in group exercises are like rabbit-duck figures which seem ridiculous hand-waving of efficient exercise based on context. Music is part of that context. Playing classics of disco like Michael Jackson, Madonna, Ray Charles etc. links a dance class to a respectable tradition of disco dancing, while playing second-rate bands which were ridiculed as long as they have existed (Waldo...) makes jumppa movements seem especially embarrasing.
So I hope that the music of Michael Jackson lives on. Inside his genre of choice, he has undeniable musical merit which advanced the genre.
Update: Also Miss Marketcrash struggles with disco's inherent ridiculousness and empahizes dancefloor.
Sunday, June 28, 2009
Saturday, April 11, 2009
Heavy metal is too loud for wimps
It was too loud for me, my right ear still rings irritatingly and hears a bit less. Now you are probably gonna say "What the hell!? You went to EasterMaster without earplugs!!!???" And you are right. It's insane to go there without earplugs.
But I had earplugs; the music was so damn loud that I got hearing damage even with them. Logical deduction: I'm becoming a wimp.
There were 4 bands. Diablo and Amorphis were the big names. However, the previously unknown bands made the best performances.
Profane Omen had two musicians playing topless. The guitarist had a sixpack, something I notice and envy now after starting the gym hobby. Like this video shows, they have a sense of humor, the singer displays moonspell-scale showmanship in gestures and their songs push through all obstacles like diesel engines.
Callisto was the polar opposite. The music was quite weak (in the Portishead sense, weakness as conscious choice for self-expression) and bordering on sleepy. This made the parts with some rhythm and growling singing to stand out even more. First I was disappointed, but the band sounded the better the more I listened it.
Callisto didn't even attempt any contact with the audience, and it was sometimes even difficult to notice where one song ends and another starts, so people were clapping in wrong places.
Didn't talk to anyone nor attempt to. Went there because had nothing else to do.
But I had earplugs; the music was so damn loud that I got hearing damage even with them. Logical deduction: I'm becoming a wimp.
There were 4 bands. Diablo and Amorphis were the big names. However, the previously unknown bands made the best performances.
Profane Omen had two musicians playing topless. The guitarist had a sixpack, something I notice and envy now after starting the gym hobby. Like this video shows, they have a sense of humor, the singer displays moonspell-scale showmanship in gestures and their songs push through all obstacles like diesel engines.
Callisto was the polar opposite. The music was quite weak (in the Portishead sense, weakness as conscious choice for self-expression) and bordering on sleepy. This made the parts with some rhythm and growling singing to stand out even more. First I was disappointed, but the band sounded the better the more I listened it.
Callisto didn't even attempt any contact with the audience, and it was sometimes even difficult to notice where one song ends and another starts, so people were clapping in wrong places.
Didn't talk to anyone nor attempt to. Went there because had nothing else to do.
Sunday, April 05, 2009
Crystal ball 2012: The history of stranger chats
It all started in March-April 2009, when the first stranger chat, omegle, gained enough users to become an internet fad. The UI at the time was minimal, it just connected random people to chat with each others. It suffered from many problems: trolls, quick disconnects, drunks, people having different expectations about goals of chatting, etc. Because of these problems, many people didn't yet realize how big thing it was going to be. But some did.
Since many chatters seeked contact with the opposite sex, it was the first market which got split away. In July 2009, Speeddatestrangers.com came online. It filtered chat partners by sex. When the user count increased, it was possible to do more fine-grained filtering by country and age, as large number of users ensured that connect times were reasonable even after filtering most people away. Speeddatestrangers.com also had mail: after disconnecting the chatters could send anonymous private mail to those they really liked, and just as easily ignore private mail from others.
At this time, the movers and shakers of the web industry realized that stranger chats were a natural oligopoly: The more users you have, the heavier filtering you can do, and the better match you get between the conversants. There is room for only a few megachats who can do heavy filtering to match like with like. The big players started to implement their chat engines, but it took years before the effort bore fruit.
1.7.2009 - 31.12.2010 was time when many small stranger chats surfaced and different methods were tried. The major features that developed were:
Two business models emerged. Big chats brought ad revenue. The second model was to commodize the stranger chat engine. StrangeWays, Inc. and ConnectBox were the biggest players. They started with very simple, omegle-class engines and kept adding features as time passed, copying and integrating the most successful features which surfaced in various stranger chats. StrangeWays was an offshoot from a web design company and it specialized in flash/silverlight clients and visually impressive chats. The revenue came from customization. ConnectBox was easy to install and scaled well, and was the engine of choice for smaller communities. Also open-source chat engine development started, but as always it was years behind the commercial offering.
Just like peer-to-peer networks beat video stores by instant gratification, stranger chats started to beat traditional dating sites when users got fed up with writing 20 mails without a single response. Stranger chats were a way to ensure that the other side was at least minimally interested.
Nowadays, all big dating sites have stranger chats, but true to their roots they are a bit different. Match.com has the biggest user base. The user chooses a set of strict criteria (sex, age, country) and further soft preferences (hair length, eye color, hobbies) from traditional dating criteria. Be2.com also has strict criteria, but it uses keywords in user's profiles to do soft matching. Eharmony.com puts once again quality over quantity: They use exactly the same algorithm to calculate compatability, and the users tell the server how much they are ready to wait. If they are ready to wait 10 minutes, they can expect pretty likeminded company.
All big webhosting companies offer stranger chats as extra service for any customer, just like they have offered web stores for ages. Smaller chats are commodity, and the open-source engines do the basic service well. Some big companies have tried stranger chats to promote common company values, but fears about spreading trade secrets and rumors have made them rare.
Once again the big companies which integrated the new innovation into their basic business model collect the biggest bucks, and a few quick entrepreneurs got rich during the time it took for engine commodization to run its course.
Since many chatters seeked contact with the opposite sex, it was the first market which got split away. In July 2009, Speeddatestrangers.com came online. It filtered chat partners by sex. When the user count increased, it was possible to do more fine-grained filtering by country and age, as large number of users ensured that connect times were reasonable even after filtering most people away. Speeddatestrangers.com also had mail: after disconnecting the chatters could send anonymous private mail to those they really liked, and just as easily ignore private mail from others.
At this time, the movers and shakers of the web industry realized that stranger chats were a natural oligopoly: The more users you have, the heavier filtering you can do, and the better match you get between the conversants. There is room for only a few megachats who can do heavy filtering to match like with like. The big players started to implement their chat engines, but it took years before the effort bore fruit.
1.7.2009 - 31.12.2010 was time when many small stranger chats surfaced and different methods were tried. The major features that developed were:
- Filtering matches.
- Soft matching based on optimizing large amount of lesser criteria.
- Anonymous mail after discussion.
- Ignore features for excluding creeps and too enthusiastic private mailers.
- Reputation points. Machine-rated reputation points excluded quick disconnecters and copy-pasters, while peer rating effectively removed overly rude talkers.
- Option to reveal full identity during chat.
- Visually themed chats.
Two business models emerged. Big chats brought ad revenue. The second model was to commodize the stranger chat engine. StrangeWays, Inc. and ConnectBox were the biggest players. They started with very simple, omegle-class engines and kept adding features as time passed, copying and integrating the most successful features which surfaced in various stranger chats. StrangeWays was an offshoot from a web design company and it specialized in flash/silverlight clients and visually impressive chats. The revenue came from customization. ConnectBox was easy to install and scaled well, and was the engine of choice for smaller communities. Also open-source chat engine development started, but as always it was years behind the commercial offering.
Just like peer-to-peer networks beat video stores by instant gratification, stranger chats started to beat traditional dating sites when users got fed up with writing 20 mails without a single response. Stranger chats were a way to ensure that the other side was at least minimally interested.
Nowadays, all big dating sites have stranger chats, but true to their roots they are a bit different. Match.com has the biggest user base. The user chooses a set of strict criteria (sex, age, country) and further soft preferences (hair length, eye color, hobbies) from traditional dating criteria. Be2.com also has strict criteria, but it uses keywords in user's profiles to do soft matching. Eharmony.com puts once again quality over quantity: They use exactly the same algorithm to calculate compatability, and the users tell the server how much they are ready to wait. If they are ready to wait 10 minutes, they can expect pretty likeminded company.
All big webhosting companies offer stranger chats as extra service for any customer, just like they have offered web stores for ages. Smaller chats are commodity, and the open-source engines do the basic service well. Some big companies have tried stranger chats to promote common company values, but fears about spreading trade secrets and rumors have made them rare.
Once again the big companies which integrated the new innovation into their basic business model collect the biggest bucks, and a few quick entrepreneurs got rich during the time it took for engine commodization to run its course.
Saturday, April 04, 2009
Wednesday, April 01, 2009
I'm getting married
At eight o'clock, the doorbell rang. Behind the door were 3 dark-skinned men. When I instinctively pulled the door shut, one of them put a shotgun in the gap. Boy was I frightened! But when they said "You're getting married." I realized it was something worse than a robbery or a quick death.
In India, there was a girl named Smita in the next cubicle. Pretty face, young body, the stress of working a long shift in the middle of an alien culture in an officially certified shithole country, lack of other things to do; all these factors combined into an volatile coctail which made me to stupid mistakes, and now I'm going to pay full price for them. She's now pregnant.
Her relatives knew people in Finland, and they made it clear that they won't hesitate to use force against me to maintain her and the family's reputation. So I'm not sure how much longer I'll be here in Finland before going back there. The ultimate threat is not what happens to me but what happens to her if this is not solved.
In India, there was a girl named Smita in the next cubicle. Pretty face, young body, the stress of working a long shift in the middle of an alien culture in an officially certified shithole country, lack of other things to do; all these factors combined into an volatile coctail which made me to stupid mistakes, and now I'm going to pay full price for them. She's now pregnant.
Her relatives knew people in Finland, and they made it clear that they won't hesitate to use force against me to maintain her and the family's reputation. So I'm not sure how much longer I'll be here in Finland before going back there. The ultimate threat is not what happens to me but what happens to her if this is not solved.
Initiative of the day
Being untrained in quick talk, all I could say was "Oh, they started this kind of campaign!" when I entered gym and noticed a new "exercise 30 times in 90 days" campaign. Two girls were recording their gymgoings to the public tables.
It took some time to find the humorous angle. After exercise I went to sauna and commented to the other person there "Now they have started a public humiliation campaign! If you don't come here for 90 days, they are going to write your name on the table: Simo, 0 times." The other person expressed disbelief, after which the conversation quickly petered out.
Last week was tired and uneventful.
It took some time to find the humorous angle. After exercise I went to sauna and commented to the other person there "Now they have started a public humiliation campaign! If you don't come here for 90 days, they are going to write your name on the table: Simo, 0 times." The other person expressed disbelief, after which the conversation quickly petered out.
Last week was tired and uneventful.
Wednesday, March 25, 2009
Advanced forms of the Game of Talking
In groups of 5 - 20 people, it gets more complex:
- Usually there is some social organization, which gives people specialized roles.
- Groups of that size usually fill some purpose. This brings "subject matter" element forward more strongly. This may make the game easier or more difficult.
- Time becomes an issue: In a group of ten, not everyone can talk 10% of the time. Game of Talking is partially shut down. This does not mean that you can stay quiet: often Game of Talking is restricted to certain periods between "real talk" and you win or lose the game during these intervals which sometimes require quick thinking to even spot if the game is being played or not.
Monday, March 23, 2009
Impulsive initiative of the day
15 seconds before exiting bus, a man in front of me took a dvd for "History of Violence" to show it for the woman by his side. They talked something. When I went past I said "That's a great movie!" Should have added "because it probes the dark side of relationships between men and women", since that's why it's such a great movie for couples to watch and discuss, but invented that line 60 secs too late...more practise needed.
I'll keep logging these to remind that I'm on a training program.
I'll keep logging these to remind that I'm on a training program.
Saturday, March 21, 2009
A better "bar" evening
This evening I achieved two conversation openers, and wasted only one hour.
After a lazy day I went to gym until it closed at eight. After eating at the Chinese restaurants which has replaced Atig Pizza (the meals are big and cost about 9e but it is not as fast as fast food. Overall, a good place if you're genuinely hungry, you get a big and healthy meal for a slightly bigger price.) I went to a party. I had talked with the organizer before and wanted to try my new social skills with him. I also wanted to dance to stretch my hands after gym training.
I entered at the same time as a man and a woman. After ordering I opened conversation:
me: "Have you been in this kind of sweg events before?"
he: "No, we just came here to wait for bus."
me: "Good way to spend a few mins...anyway, they don't usually have it here, it's usually at vastavirta or klubi."
After this the talk ended and they went to a table.
I waited for an hour for the dance to start. It didn't. After sipping the beer for one hour I left the bar.
In the bus stop, timetables had been torn away. I commented to a girl near the time tables "Of course _Saturday's_ time tables have been torn away!". She replied "Nii." Then I noticed that the electric display showed that bus would arrive in 10 minutes - enough to walk to the next bus stop. I realized that having opened the conversation I could ask the girl to accompany me in walk to the next stop, but 30 seconds has already elapsed, so the opening had "closed".
Both conversation openings were exercises in making implusive initiative based on context. I want to practise impulsive initiative.
The two big differences between me and the men in relationships in India were exactly that they talked more and made more initiatives. If I become fluent in the game of talking and in making impulsive initiatives, the gap between me and them becomes much smaller.
Also, they say that impulsiveness is attractive to women.
I also missed one opportunity to impulsive initiative. When dancing didn't start at bar, I should have simply walked to some group and asked them if they want to dance to drive boredom away. A polite "no" or silence would have been the worst outcome, since in a dance music event the proposition would have been reasonable.
I achieved the conversation opening in the first 2 minutes and just wasted the next 58 mins. The bottom line was positive only because I cut the losses, not because the bar gave much value for money and time spent. Stretching hands was necessary anyway, so having failed to do it at the bar I did it with some pp videos at home.
Timeline of events (skip if you're in hurry)
After a lazy day I went to gym until it closed at eight. After eating at the Chinese restaurants which has replaced Atig Pizza (the meals are big and cost about 9e but it is not as fast as fast food. Overall, a good place if you're genuinely hungry, you get a big and healthy meal for a slightly bigger price.) I went to a party. I had talked with the organizer before and wanted to try my new social skills with him. I also wanted to dance to stretch my hands after gym training.
I entered at the same time as a man and a woman. After ordering I opened conversation:
me: "Have you been in this kind of sweg events before?"
he: "No, we just came here to wait for bus."
me: "Good way to spend a few mins...anyway, they don't usually have it here, it's usually at vastavirta or klubi."
After this the talk ended and they went to a table.
I waited for an hour for the dance to start. It didn't. After sipping the beer for one hour I left the bar.
In the bus stop, timetables had been torn away. I commented to a girl near the time tables "Of course _Saturday's_ time tables have been torn away!". She replied "Nii." Then I noticed that the electric display showed that bus would arrive in 10 minutes - enough to walk to the next bus stop. I realized that having opened the conversation I could ask the girl to accompany me in walk to the next stop, but 30 seconds has already elapsed, so the opening had "closed".
Initiative and implusiveness
Both conversation openings were exercises in making implusive initiative based on context. I want to practise impulsive initiative.
The two big differences between me and the men in relationships in India were exactly that they talked more and made more initiatives. If I become fluent in the game of talking and in making impulsive initiatives, the gap between me and them becomes much smaller.
Also, they say that impulsiveness is attractive to women.
I also missed one opportunity to impulsive initiative. When dancing didn't start at bar, I should have simply walked to some group and asked them if they want to dance to drive boredom away. A polite "no" or silence would have been the worst outcome, since in a dance music event the proposition would have been reasonable.
Didn't you just say you don't like bars...
I achieved the conversation opening in the first 2 minutes and just wasted the next 58 mins. The bottom line was positive only because I cut the losses, not because the bar gave much value for money and time spent. Stretching hands was necessary anyway, so having failed to do it at the bar I did it with some pp videos at home.
Thursday, March 19, 2009
The Game of Talking
My late big realization, of once-in-ten-years scale, is that there is a Game of Talking going on all the time when people meet. You always participate in it even if you don't register it consciously. I believe that in the last 10 years most of the unexplained shit I've received as well as almost total failure in human relationships were caused by too frequent losing in the Game of Talking.
The Game of Talking requires 2 - 4 players. The basic rules are simple:
1) You win if you talk more than anyone else.
2) You lose if you talk less than 20% of the utterances.
3) Your result is decent if you neither win nor lose.
In addition there are extra rules which make the game complex. The first extra rules ensure that conversation keeps flowing:
1) You get minus points if you shout, insult or say inappropriate things.
2) You get minus points if your comments are neither relevant nor funny.
3) You get plus points if you remove an obstacle which distracts someone else from playing well.
Too many minus points lose the game. Plus points can change a decent outcome into a victory,
but usually they are an extra game for someone who is already winning.
In addition, there are context-dependent rules, especially the balance between
sheer amount and relevancy varies wildly in different situations.
Losing too often spells serious trouble.
There are two main punishments, which are usually meted out by the most extroverted person
in the group.
1) Insults.
2) Being treated as a child or otherwise helpless. This is more common among adults, where direct insults are often considered too game-breaking.
Earlier, I used to get punished for losing the game. I could analyze people's despise far too well, but couldn't figure out why I was being despised. After all, I didn't do much anything! I didn't realize I was participating in a game and losing hands down, every time.
Unlike in go, in the Game of Talking you don't have time to think. Quite the contrary, the aggressive players are all the time talking on each others, switching topic and even distracting with stuff that leaves you speechless if it catches you by surprise.
Earlier, I couldn't have played the Game of Talking because I wasn't quick enough in generating talk. It would have helped to know the factoid that to avoid despise, the amount of talk beats quality any day. However, the Game of Talking is not a factoid but a much deeper attitude.
Nowadays, if my talk percentage goes too low enough, I get a physical emotion of disgust, anticipating all the bad things that may happen if I don't open my mouth very soon. Since my natural instincts don't give much help, having the Game of Talking in the physical/emotional level is the only way to react quickly enough in deteriorating speech position, when I have nothing to say.
The Game of Talking requires 2 - 4 players. The basic rules are simple:
1) You win if you talk more than anyone else.
2) You lose if you talk less than 20% of the utterances.
3) Your result is decent if you neither win nor lose.
In addition there are extra rules which make the game complex. The first extra rules ensure that conversation keeps flowing:
1) You get minus points if you shout, insult or say inappropriate things.
2) You get minus points if your comments are neither relevant nor funny.
3) You get plus points if you remove an obstacle which distracts someone else from playing well.
Too many minus points lose the game. Plus points can change a decent outcome into a victory,
but usually they are an extra game for someone who is already winning.
In addition, there are context-dependent rules, especially the balance between
sheer amount and relevancy varies wildly in different situations.
Losing too often spells serious trouble.
Signs that you are losing
There are two main punishments, which are usually meted out by the most extroverted person
in the group.
1) Insults.
2) Being treated as a child or otherwise helpless. This is more common among adults, where direct insults are often considered too game-breaking.
Earlier, I used to get punished for losing the game. I could analyze people's despise far too well, but couldn't figure out why I was being despised. After all, I didn't do much anything! I didn't realize I was participating in a game and losing hands down, every time.
Need for speed
Unlike in go, in the Game of Talking you don't have time to think. Quite the contrary, the aggressive players are all the time talking on each others, switching topic and even distracting with stuff that leaves you speechless if it catches you by surprise.
Earlier, I couldn't have played the Game of Talking because I wasn't quick enough in generating talk. It would have helped to know the factoid that to avoid despise, the amount of talk beats quality any day. However, the Game of Talking is not a factoid but a much deeper attitude.
Nowadays, if my talk percentage goes too low enough, I get a physical emotion of disgust, anticipating all the bad things that may happen if I don't open my mouth very soon. Since my natural instincts don't give much help, having the Game of Talking in the physical/emotional level is the only way to react quickly enough in deteriorating speech position, when I have nothing to say.
Tuesday, March 17, 2009
WOW: First raids
It takes about 30 raids to get used to the basics. These first 30 raids increase your self-knowledge by putting you under new kind of pressure. The pressure goes away when you log off and is totally harmless.
My first raid was to Shadowfang Keep in a group of 5, and it was pure chaos: I used wrong spells and had trouble with targetting and camera. I got lost twice and finally couldn't return to the group after a death. (Death in wow is a mere delay.) Then I left group, and got angry comments because the remaining 3 persons couldn't kill the last boss. Talking was out of question, since everything else took too much attention.
When your raid count increases you see how practise makes perfect and how panic and fear is replaced by routine. Also your knowledge about raiding increases: this includes especially the basic roles (tanking, healing, damage dealing) and rules of good raid behaviour (pulling, aggro, mana breaks, ready checks).
Brats who shout at you in a way you don't see among adults, as well as players who don't know anything about raid behaviour increase the stress and novelty of the first 30 raids.
My first raid was to Shadowfang Keep in a group of 5, and it was pure chaos: I used wrong spells and had trouble with targetting and camera. I got lost twice and finally couldn't return to the group after a death. (Death in wow is a mere delay.) Then I left group, and got angry comments because the remaining 3 persons couldn't kill the last boss. Talking was out of question, since everything else took too much attention.
When your raid count increases you see how practise makes perfect and how panic and fear is replaced by routine. Also your knowledge about raiding increases: this includes especially the basic roles (tanking, healing, damage dealing) and rules of good raid behaviour (pulling, aggro, mana breaks, ready checks).
Brats who shout at you in a way you don't see among adults, as well as players who don't know anything about raid behaviour increase the stress and novelty of the first 30 raids.
Monday, March 16, 2009
Better body language and the new purpose of this blog
During the last 1.5 years, two events have notably improved my social skills and body language. At least Tommi commented once that he saw the difference, so it's not just in my head. For the first time in my life I see light at the end of the tunnel in getting a normal social life, including relationships with women. However, the base level was so low that there is still a long way to go.
In the first event I became a de-facto tech lead for a subproject of 3 people, being the only one who had earlier experience about the technology. For the first time, I had some responsibility for other people's work. Naturally, I didn't do it very well.
I had mental block against telling other people what to do, even when they expected it from me. (It wasn't born out of thin air. I remember quite well when there was Kanpai's meeting in Konttori. I was standing in the doorway. When it was time to choose a chairmain, Tarvainen jokingly said that at least not Simo, and everyone laughed at the idea of me being a chairman. I expected that mere hint of me in a position of responsibility would be answered with a sea of insults for years. It was surprising for me to notice that this didn't happen.)
Secondly, the abrasiveness of my interaction became visible in an ugly way. One person went into a kind of failure mode, where he let out helpless sighs of an oppressed victim daily. It irritated the hell out of me, but also made me realize that he probably expected me to debug the problem, but I couldn't really do anything about it. When I looked at other people around me they were surprisingly confident, encouraging at each others, and relaxed. Their pressure-relief skills and mechanisms would have solved the problem before it started.
Overall this experience made me smile more, made my interaction style less abrasive and removed many mental blocks.
During the trip to India two things happened. First of all, I noticed the importance of talking much. In small groups, talking less than 20% of utterances spells serious trouble, but this is a topic for a whole new post. Secondly, I was able to see how other people spend their days. Normally people keep their work/school, hobbies and chores so separate that I had very little idea how people of my age and social class live.
As a result, I saw that I'm not such a hopeless case, although the difference between the men in relationships and me is large in a few areas. Secondly, I talk more nowadays, and I've seen it have a positive effect.
Now it's a tight race between improving social skills and aging, which is going to cripple my ability to learn new social attitudes as well as my body. It's possible that I've already lost: they say that if you don't have sexual experiences by age 25, you are doomed. However, since there is a lot at stake (living alone 50 years without purpose vs. achieving middle-class happiness of an apartment loan, spacious car, 2.5 kids, and let's not forget the golden retriever) and since I'm seeing slow but steady improvement, I'm not ready to give up just yet.
The latest renaming of the blog is a sign that I'm raising the cat on the table and fighting to reach the end of the tunnel before the approaching train of aging hits me.
If I successfully solve this practical crisis, then I can again concentrate my blogging on technology, culture, politics, economics and philosophy like the rest of you. But before that I'm going to be anti-intellectual and keep both feet on the ground and blog about myself and practical daily life.
In the first event I became a de-facto tech lead for a subproject of 3 people, being the only one who had earlier experience about the technology. For the first time, I had some responsibility for other people's work. Naturally, I didn't do it very well.
I had mental block against telling other people what to do, even when they expected it from me. (It wasn't born out of thin air. I remember quite well when there was Kanpai's meeting in Konttori. I was standing in the doorway. When it was time to choose a chairmain, Tarvainen jokingly said that at least not Simo, and everyone laughed at the idea of me being a chairman. I expected that mere hint of me in a position of responsibility would be answered with a sea of insults for years. It was surprising for me to notice that this didn't happen.)
Secondly, the abrasiveness of my interaction became visible in an ugly way. One person went into a kind of failure mode, where he let out helpless sighs of an oppressed victim daily. It irritated the hell out of me, but also made me realize that he probably expected me to debug the problem, but I couldn't really do anything about it. When I looked at other people around me they were surprisingly confident, encouraging at each others, and relaxed. Their pressure-relief skills and mechanisms would have solved the problem before it started.
Overall this experience made me smile more, made my interaction style less abrasive and removed many mental blocks.
During the trip to India two things happened. First of all, I noticed the importance of talking much. In small groups, talking less than 20% of utterances spells serious trouble, but this is a topic for a whole new post. Secondly, I was able to see how other people spend their days. Normally people keep their work/school, hobbies and chores so separate that I had very little idea how people of my age and social class live.
As a result, I saw that I'm not such a hopeless case, although the difference between the men in relationships and me is large in a few areas. Secondly, I talk more nowadays, and I've seen it have a positive effect.
Now it's a tight race between improving social skills and aging, which is going to cripple my ability to learn new social attitudes as well as my body. It's possible that I've already lost: they say that if you don't have sexual experiences by age 25, you are doomed. However, since there is a lot at stake (living alone 50 years without purpose vs. achieving middle-class happiness of an apartment loan, spacious car, 2.5 kids, and let's not forget the golden retriever) and since I'm seeing slow but steady improvement, I'm not ready to give up just yet.
The latest renaming of the blog is a sign that I'm raising the cat on the table and fighting to reach the end of the tunnel before the approaching train of aging hits me.
If I successfully solve this practical crisis, then I can again concentrate my blogging on technology, culture, politics, economics and philosophy like the rest of you. But before that I'm going to be anti-intellectual and keep both feet on the ground and blog about myself and practical daily life.
Sunday, March 15, 2009
My neighbour's wireless headphones
Bought Philips wireless headphones from Clas Ohlson. Now I can practise dancing pp in the middle of the night without waking up neighbours.
One of my neighbours must own similar headphones, since twice I've heard his/her music when my receiver is on but sender is not. First time some rap, second time some finnish rock.
So I won't watch porn with these headphones on...
BTW. I'm totally uninterested in his taste for speech & music and expect the same from him.
BTW2. Wireless keyboards can do the same. (Source: a stopped Helldesk blog.)
One of my neighbours must own similar headphones, since twice I've heard his/her music when my receiver is on but sender is not. First time some rap, second time some finnish rock.
So I won't watch porn with these headphones on...
BTW. I'm totally uninterested in his taste for speech & music and expect the same from him.
BTW2. Wireless keyboards can do the same. (Source: a stopped Helldesk blog.)
Saturday, March 14, 2009
Things I hate in bars
Last night was both unusual and usual. It is unusual for me to go to bars (go & pool with male friends don't count). When I do go it always reminds me why bars suck.
- Going there alone. Boring. Dancing makes it a little fun.
- Hangover. The next day is lost.
- Remembering all the little drunken mistakes.
- Watching how everyone else seems to know something about bar behaviour which I don't.
- No contact with the opposite sex (eye contact, for example). This is the advertized benefit of going to bars and bearing with the downsides, but in fact it never realizes.
- Vague feeling that clever advertizers are manipulating me out of my time and money and giving back nothing but frustration.
Friday, March 13, 2009
Signs of low market value
Today, I started the evening by drinking with a friend. Then he went home, and I continued to a disco (no proper band was playing, and I wanted to dance instead of just sitting and sipping bear alone, which is boring).
One woman made eye contact with me and danced as my counterparty for some minutes. She was over 40 years old, clearly past her reproductive age.
No younger woman made eye contact with me during the evening, despite the fact that I spent a lot of time in the dance floor and in some cases the imbalance between men and women was big to my advantage. There are 2 possible implications:
1) My sexual market value is very low, and women instantly see it or
2) I have no idea how to make contact with the opposite sex in drunken bar situations, and this lack of skill is crippling my ability to start relationships.
One woman made eye contact with me and danced as my counterparty for some minutes. She was over 40 years old, clearly past her reproductive age.
No younger woman made eye contact with me during the evening, despite the fact that I spent a lot of time in the dance floor and in some cases the imbalance between men and women was big to my advantage. There are 2 possible implications:
1) My sexual market value is very low, and women instantly see it or
2) I have no idea how to make contact with the opposite sex in drunken bar situations, and this lack of skill is crippling my ability to start relationships.
Wednesday, March 04, 2009
WOW: Easy social interaction
In WOW you can only win by aking others in the game world to join you. As long as you have manners, the worst result is a polite "no" and at the best is that you have company and you advance faster.
I'll talk about raids/dungeons tomorrow, but outside them you complete quests to advance your character. There are plenty of them open simultaneously. The quests become repetitive after intial novelty. Some quests are too hard to complete alone, so you ask others if they also need to do the same quest.
Then you notice that there is plenty to win. It's faster, you die less and you have company. You may even have fun discussion about some topic outside WOW, but that's quite rare, since most players are too young for that.
Group play also has it's problems, especially new players. The other seems to do everything fast, needs no pauses and talks all the time even in the middle of tight fight. Then you make some mistakes - get lost, die many times etc - or get pissed at someone hurrying you .
Then you notice there is nothing to lose. The following day you probably don't even meet that character, and there are plenty of other players.
The game structure puts incentives to cooperation while enabling you to exclude harm. I've never seen a place where it is so easy to talk to strangers.
I'll talk about raids/dungeons tomorrow, but outside them you complete quests to advance your character. There are plenty of them open simultaneously. The quests become repetitive after intial novelty. Some quests are too hard to complete alone, so you ask others if they also need to do the same quest.
Then you notice that there is plenty to win. It's faster, you die less and you have company. You may even have fun discussion about some topic outside WOW, but that's quite rare, since most players are too young for that.
Group play also has it's problems, especially new players. The other seems to do everything fast, needs no pauses and talks all the time even in the middle of tight fight. Then you make some mistakes - get lost, die many times etc - or get pissed at someone hurrying you .
Then you notice there is nothing to lose. The following day you probably don't even meet that character, and there are plenty of other players.
The game structure puts incentives to cooperation while enabling you to exclude harm. I've never seen a place where it is so easy to talk to strangers.
Tuesday, March 03, 2009
In the beginning
WOW is a fun game to start. Each race in the game world has a background story and the quests you complete and the discussions you have with the non-player characters play together well. The graphics were also quite good for me, not having played any 3D game for ages. The lush forests, small cities surrounded by hostile populations and constant quests about war and struggle create a good atmosphere, and there is sense of wonder in stepping onboard a zeppelin for the first time.
When the novelty wears off, other elements fill the void.
When the novelty wears off, other elements fill the void.
Monday, March 02, 2009
HOW-TO: Get sick with WOW!
Simo' WOW guides is a new series of high-quality playing guides which help you achieve what only the most experienced and talented players used to! Today I tell you how to get sick with WOW!
- Season must be winter, the colder the better.
- Do some light exercise in the room where you play WOW, like jumping on a dance mat. Turn off heating to avoid excessive sweating.
- The next time you have a free day, use it entirely to play WOW. You should be able to log at least 16 hours when you play WOW with only food & toilet breaks in between.
- Repeat 3 until you get a cold!
Sunday, March 01, 2009
No more WOW
WOW is so damaging to real life that you can actually collect statistics about it. When I was in India and missed stuff (didn't go to some event where some others went) it was always due to playing WOW to early hours. Other people missed stuff by drinking too much and by disease.
Here are some gym statistics about the 6 weeks I've been in Finland:
In the last two weeks, I've done nothing but WOW and gym in my leisure, a fact which is hidden by the statistics.
Today I cancelled my WOW subscribtion.
Here are some gym statistics about the 6 weeks I've been in Finland:
| Week | How many times to gym | Did I play wow |
|---|---|---|
| Week 4 | 5 | no |
| Week 5 | 3 | no |
| Week 6 | 4 | no |
| Week 7 | 4 | no |
| Week 8 | 3 | yes |
| Week 9 | 3 | yes |
In the last two weeks, I've done nothing but WOW and gym in my leisure, a fact which is hidden by the statistics.
Today I cancelled my WOW subscribtion.
Friday, September 05, 2008
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